Go to the room you want to move, and delete it.That doesn't mean you're out of luck, mind you- just that you're going to have to do things the hard way. Unfortunately, there's no way to directly move rooms. So how do you go about fixing that mistake? No Shortcuts But even Overseers make mistakes, among them being building a room in a location they eventually (or even immediately) regret. It's your job to look after up to 200 Dwellers in your Vault. The alternative is to place your warehouses deep down at the bottom of your vault and stagger them, so that incidents can't spread.Īlso note in relation to point (2) that dwellers in a warehouse do gain a bit of experience from preventing incidents, but it is usually so rare for a particular warehouse to have an incident that it is negligible.Fallout Shelterputs you, as Overseer, under a lot of responsibility. The single dweller will contain the strength of the incident while you move other dwellers there to fully solve the incident. Once they have levelled there is no going back, so you might want your dwellers to stay at level 1 until you have trained them to full endurance.)ĭwellers in a warehouse contain incidents in that warehouse.įor this reason alone it is worthwhile to have at least one dweller in every warehouse. (Dwellers gain HP each time they level, and the amount of HP gained depends on the Endurance they have at the moment they level. It gives you more accessible place than the door queue to put your dwellers on "hold". If you are training your dwellers to full endurance before you let them level, this is quite useful. It is also needed for high Endurance dwellers when you get the task to put X dwellers in the right roomĭwellers don't gain experience from being in the warehouse. This is useful for doing something about all those 50% happiness dwellers on coffee brake you can park them in the warehouse instead where they grow happy There are no reasons for placing dwellers in the warehouse that are related to actual warehousing, however there are other reasons:ĭwellers with high endurance become happy from being stationed in the warehouse.
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